<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Video Games on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/video-games/</link><description>Recent content in Video Games on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><managingEditor>ivan.hawkes@gmail.com (Ivan Hawkes)</managingEditor><webMaster>ivan.hawkes@gmail.com (Ivan Hawkes)</webMaster><copyright>© 2026 Ivan Hawkes</copyright><lastBuildDate>Mon, 26 Nov 2012 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/video-games/index.xml" rel="self" type="application/rss+xml"/><item><title>Sunset Oasis</title><link>http://blog.ivanhawkes.dev/post/cryengine/sunset-oasis/</link><pubDate>Mon, 26 Nov 2012 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/cryengine/sunset-oasis/</guid><description>&lt;p&gt;My first effort towards building a CTF style game went a little awry. I tried
tinkering with the gameplay parameters and added in extra elements and came up
with a hybrid that might be interesting when I get back to it. My big mistake
though was to create a landmass about 8 times bigger than was really needed.
Even using much of it for ocean, I was still left with these way too large
spaces for the tight gameplay I wanted.&lt;/p&gt;</description></item></channel></rss>