<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Source Control on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/source-control/</link><description>Recent content in Source Control on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 01 May 2015 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/source-control/index.xml" rel="self" type="application/rss+xml"/><item><title>CRYENGINE 3.7 Source Control and Perforce</title><link>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-7-source-control-and-perforce/</link><pubDate>Fri, 01 May 2015 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-7-source-control-and-perforce/</guid><description>&lt;p&gt;In this article I will try to cover the issue of source control, particularly
for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and
briefly on how to implement a decent source control system.&lt;/p&gt;</description></item></channel></rss>