<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Programming on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/programming/</link><description>Recent content in Programming on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 27 Jun 2013 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/programming/index.xml" rel="self" type="application/rss+xml"/><item><title>CryEngine 3 - Flowgraph Events</title><link>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-flowgraph-events/</link><pubDate>Thu, 27 Jun 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-flowgraph-events/</guid><description>&lt;p&gt;As you begin to learn how to program for CryEngine 3 you will run into a lot of
barriers. The code is dense, filled with magic numbers, brimming with
pre-processor code, macros, and templates and all sorts of traps.&lt;/p&gt;</description></item></channel></rss>