<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Mudbox on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/mudbox/</link><description>Recent content in Mudbox on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 10 Apr 2013 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/mudbox/index.xml" rel="self" type="application/rss+xml"/><item><title>Dealing With The Difficulty</title><link>http://blog.ivanhawkes.dev/programming/dealing-with-the-difficulty/</link><pubDate>Wed, 10 Apr 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/dealing-with-the-difficulty/</guid><description>&lt;p&gt;I&amp;rsquo;ve been working on my pet project for almost five months now and I must admit
that some parts of the project are easier than others. I don&amp;rsquo;t actually get a
choice about which parts I will try and deal with, but I do get a choice about
the order in which it happens.&lt;/p&gt;</description></item><item><title>Creating Interesting Terrain</title><link>http://blog.ivanhawkes.dev/programming/cryengine/creating-interesting-terrain/</link><pubDate>Sat, 23 Feb 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/creating-interesting-terrain/</guid><description>&lt;p&gt;At first blush terrain might seem like a fairly easy thing to be able to create,
and at it&amp;rsquo;s simplest it might well be. Toss a few mountains about, some rolling
hills, a valley or two, a little water, and you&amp;rsquo;re done - or are you?&lt;/p&gt;</description></item></channel></rss>