<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/game/</link><description>Recent content in Game on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 16 Jul 2013 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/game/index.xml" rel="self" type="application/rss+xml"/><item><title>Building A Cheap Motion Capture Studio</title><link>http://blog.ivanhawkes.dev/posts/building-a-cheap-motion-capture-studio/</link><pubDate>Tue, 16 Jul 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/building-a-cheap-motion-capture-studio/</guid><description>&lt;p&gt;A while back I became interested in motion capture as a means to easily get
basic animations into the game I am working on. Using reasonably priced software
from &lt;atitle="Brekel Software" href="http://www.brekel.com/" rel="external"&gt;Brekel&lt;/a
&gt; and a cheap Microsoft
&lt;atitle="XBox Kinect" href="http://en.wikipedia.org/wiki/Kinect" rel="external"&gt;Xbox Kinect&lt;/a
&gt; camera you have
the beginnings of a motion capture setup.&lt;/p&gt;</description></item><item><title>CryEngine3 and UDK3</title><link>http://blog.ivanhawkes.dev/programming/cryengine/cryengine3-and-udk3/</link><pubDate>Sun, 11 Nov 2012 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/cryengine3-and-udk3/</guid><description>&lt;p&gt;I&amp;rsquo;ve been playing games for over 30 years now and I&amp;rsquo;ve seen them progress from
simple text based games through all the iterations to give us the amazing
looking games we have today. I have at times written my own games; most were
very simple - due to the nature of the machines at the time.&lt;/p&gt;</description></item></channel></rss>