<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Flowgraph on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/flowgraph/</link><description>Recent content in Flowgraph on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 20 Mar 2015 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/flowgraph/index.xml" rel="self" type="application/rss+xml"/><item><title>CRYENGINE Flowgraphs - Blacklists and Substitutions</title><link>http://blog.ivanhawkes.dev/programming/cryengine/a-short-introduction-to-using-blacklists-and-substitutions-on-cryengine-flowgraph-nodes/</link><pubDate>Fri, 20 Mar 2015 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/a-short-introduction-to-using-blacklists-and-substitutions-on-cryengine-flowgraph-nodes/</guid><description>&lt;p&gt;On a large project, such as a game built using CRYENGINE, structure, clarity and
consistency can provide decent gains in productivity by reducing the time it
takes to comprehend and perform simple tasks. Blacklists and substitutions for
Flowgraph Nodes are one way to improve these parts of your project.&lt;/p&gt;</description></item><item><title>Adding New Actions to CryEngine 3 FreeSDK</title><link>http://blog.ivanhawkes.dev/programming/cryengine/adding-new-actions-to-cryengine-3-freesdk/</link><pubDate>Mon, 09 Dec 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/adding-new-actions-to-cryengine-3-freesdk/</guid><description>&lt;p&gt;This tutorial will help you add new actions into CryEngine 3 FreeSDK projects
without needing to make any changes to the base code provided by CryTek.&lt;/p&gt;</description></item><item><title>CryEngine 3 - Flowgraph Events</title><link>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-flowgraph-events/</link><pubDate>Thu, 27 Jun 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-flowgraph-events/</guid><description>&lt;p&gt;As you begin to learn how to program for CryEngine 3 you will run into a lot of
barriers. The code is dense, filled with magic numbers, brimming with
pre-processor code, macros, and templates and all sorts of traps.&lt;/p&gt;</description></item></channel></rss>