<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Event on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/event/</link><description>Recent content in Event on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 15 Mar 2014 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/event/index.xml" rel="self" type="application/rss+xml"/><item><title>CryEngine 3 System Event Dispatcher</title><link>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-system-event-dispatcher/</link><pubDate>Sat, 15 Mar 2014 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/cryengine-3-system-event-dispatcher/</guid><description>&lt;p&gt;Earlier this week I wrote about CryEngine listener classes in a brief overview.
I intimated that they are an excellent way to write code against the CryEngine
SDK and today I want to go into more depth.&lt;/p&gt;</description></item><item><title>Introducing CryEngine 3 Event Listeners</title><link>http://blog.ivanhawkes.dev/programming/cryengine/introducing-cryengine-3-event-listeners/</link><pubDate>Fri, 07 Mar 2014 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/introducing-cryengine-3-event-listeners/</guid><description>&lt;p&gt;In this article I will introduce you to event handling within CryEngine 3 and
give a brief overview of the many listeners you can utilise within your project.&lt;/p&gt;</description></item></channel></rss>