<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>CRYENGINE 5.2 on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/cryengine-5.2/</link><description>Recent content in CRYENGINE 5.2 on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 08 Jan 2017 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/cryengine-5.2/index.xml" rel="self" type="application/rss+xml"/><item><title>Switching to CRYENGINE 5.3 New Entity System</title><link>http://blog.ivanhawkes.dev/programming/cryengine/switching-to-cryengine-5-3-new-entity-system/</link><pubDate>Sun, 08 Jan 2017 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/switching-to-cryengine-5-3-new-entity-system/</guid><description>&lt;p&gt;In this article I will cover the changes I made to
&lt;a href="https://github.com/ivanhawkes/Chrysalis" rel="external"&gt;&lt;strong&gt;Chrysalis&lt;/strong&gt;&lt;/a
&gt; for the release of
CRYENGINE 5.3. Some were required due to old code being deprecated, others were
simply improvements over the previous way of doing things.&lt;/p&gt;</description></item><item><title>First Person and Action RPG Cameras</title><link>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</link><pubDate>Wed, 14 Sep 2016 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</guid><description>&lt;p&gt;In this article I will introduce you to view management within CRYENGINE and
then use the existing view management to build a camera manager, a first person
camera and a third person orbit camera (action RPG style).&lt;/p&gt;</description></item></channel></rss>