<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Chrysalis on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/chrysalis/</link><description>Recent content in Chrysalis on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sun, 02 Aug 2020 21:48:08 +1000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/chrysalis/index.xml" rel="self" type="application/rss+xml"/><item><title>Chrysalis Update for 2020-08-02</title><link>http://blog.ivanhawkes.dev/programming/cryengine/chrysalis-update-2020-08-02/</link><pubDate>Sun, 02 Aug 2020 21:48:08 +1000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/chrysalis-update-2020-08-02/</guid><description>&lt;p&gt;In this article I will cover recent progress on my project,
&lt;a href="https://github.com/ivanhawkes/Chrysalis" rel="external"&gt;Chrysalis&lt;/a
&gt;.&lt;/p&gt;</description></item><item><title>Adding EnTT ECS to Chrysalis</title><link>http://blog.ivanhawkes.dev/programming/cryengine/adding-an-ecs-to-chrysalis/</link><pubDate>Tue, 31 Dec 2019 22:48:08 +1000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/adding-an-ecs-to-chrysalis/</guid><description>&lt;p&gt;In this article I will discuss the process I followed and the results of
integrating the &lt;a href="https://github.com/skypjack/entt" rel="external"&gt;EnTT&lt;/a
&gt; Entity Component System
(ECS) into Chrysalis.&lt;/p&gt;</description></item><item><title>Chrysalis - An Action RPG SDK</title><link>http://blog.ivanhawkes.dev/projects/chrysalis/</link><pubDate>Mon, 17 Dec 2018 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/projects/chrysalis/</guid><description>&lt;p&gt;Chrysalis is a plugin for CRYENGINE 5.x, written in C++11, that provides a
foundation of features required to create action RPG style games.&lt;/p&gt;</description></item><item><title>Dark Vale</title><link>http://blog.ivanhawkes.dev/projects/dark-vale/</link><pubDate>Sun, 16 Dec 2018 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/projects/dark-vale/</guid><description>&lt;p&gt;Travel into Dark Vale and take a look into madness.&lt;/p&gt;
&lt;p&gt;Dark Vale is a project being developed by
&lt;a href="http://transientlightstudio.com/" rel="external"&gt;Transient Light Studio&lt;/a
&gt; using CRYENGINE 5.x
technology.&lt;/p&gt;</description></item><item><title>Switching to CRYENGINE 5.3 New Entity System</title><link>http://blog.ivanhawkes.dev/programming/cryengine/switching-to-cryengine-5-3-new-entity-system/</link><pubDate>Sun, 08 Jan 2017 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/switching-to-cryengine-5-3-new-entity-system/</guid><description>&lt;p&gt;In this article I will cover the changes I made to
&lt;a href="https://github.com/ivanhawkes/Chrysalis" rel="external"&gt;&lt;strong&gt;Chrysalis&lt;/strong&gt;&lt;/a
&gt; for the release of
CRYENGINE 5.3. Some were required due to old code being deprecated, others were
simply improvements over the previous way of doing things.&lt;/p&gt;</description></item><item><title>First Person and Action RPG Cameras</title><link>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</link><pubDate>Wed, 14 Sep 2016 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</guid><description>&lt;p&gt;In this article I will introduce you to view management within CRYENGINE and
then use the existing view management to build a camera manager, a first person
camera and a third person orbit camera (action RPG style).&lt;/p&gt;</description></item><item><title>Controlling an Animated Character in CRYENGINE using C++</title><link>http://blog.ivanhawkes.dev/programming/cryengine/controlling-an-animated-character-in-cryengine-using-cpp/</link><pubDate>Sun, 10 Jul 2016 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/controlling-an-animated-character-in-cryengine-using-cpp/</guid><description>&lt;p&gt;Making an animated character move around the screen in CRYENGINE requires many
thousands of lines of code and a lot of time and dedication. This series of
articles will show you how to control a character animated in CRYENGINE
Mannequin using C++ code.&lt;/p&gt;</description></item></channel></rss>