<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Camera Code on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/camera-code/</link><description>Recent content in Camera Code on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 14 Sep 2016 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/camera-code/index.xml" rel="self" type="application/rss+xml"/><item><title>First Person and Action RPG Cameras</title><link>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</link><pubDate>Wed, 14 Sep 2016 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/first-person-and-action-rpg-cameras/</guid><description>&lt;p&gt;In this article I will introduce you to view management within CRYENGINE and
then use the existing view management to build a camera manager, a first person
camera and a third person orbit camera (action RPG style).&lt;/p&gt;</description></item></channel></rss>