<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Asset Management on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/tags/asset-management/</link><description>Recent content in Asset Management on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 25 Jul 2013 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/tags/asset-management/index.xml" rel="self" type="application/rss+xml"/><item><title>How to Make .PAK Files With Your Assets</title><link>http://blog.ivanhawkes.dev/programming/cryengine/how-to-make-pak-files-with-your-assets/</link><pubDate>Thu, 25 Jul 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/programming/cryengine/how-to-make-pak-files-with-your-assets/</guid><description>&lt;p&gt;Something that doesn&amp;rsquo;t seem to receive much coverage is what to do with all your
awesome assets once you&amp;rsquo;ve made your game. You&amp;rsquo;re going to need to ship them to
end users, and the best way is within a .PAK file.&lt;/p&gt;</description></item></channel></rss>