<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/posts/</link><description>Recent content in Posts on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 22 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>All HTML Elements on one Page</title><link>http://blog.ivanhawkes.dev/posts/all-html-elements/</link><pubDate>Wed, 22 Apr 2026 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/all-html-elements/</guid><description>A test page for CSS.</description></item><item><title>Windows 10 - Moving In</title><link>http://blog.ivanhawkes.dev/posts/windows-10-moving-in/</link><pubDate>Mon, 09 Oct 2023 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/windows-10-moving-in/</guid><description>&lt;p&gt;Moving into a fresh Windows 10 installation. A short list of useful software I
usually install.&lt;/p&gt;</description></item><item><title>First Steps with FPGA</title><link>http://blog.ivanhawkes.dev/posts/first-steps-with-fpga/</link><pubDate>Mon, 17 Jan 2022 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/first-steps-with-fpga/</guid><description>&lt;p&gt;The title of this post suggests that this is the first step into programming an
FPGA, but that&amp;rsquo;s not quite true. We need to take a few steps back into the past
to see the real truth.&lt;/p&gt;
&lt;p&gt;Jump back 31 years and you will find a very young version of me taking his first
steps into the world of computing. My options at this point are limited in ways
I wouldn&amp;rsquo;t be able to see for decades.&lt;/p&gt;</description></item><item><title>Building A Joystick (Part 1)</title><link>http://blog.ivanhawkes.dev/posts/building-a-joystick-part-01/</link><pubDate>Wed, 15 Dec 2021 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/building-a-joystick-part-01/</guid><description>&lt;p&gt;The long and boring story of how I went from a 12 year old boy in the 80&amp;rsquo;s to a
50 year old man in the 2020&amp;rsquo;s making a joystick to play retro-arcade games from
the 80&amp;rsquo;s.&lt;/p&gt;</description></item><item><title>Building A Cheap Motion Capture Studio</title><link>http://blog.ivanhawkes.dev/posts/building-a-cheap-motion-capture-studio/</link><pubDate>Tue, 16 Jul 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/building-a-cheap-motion-capture-studio/</guid><description>&lt;p&gt;A while back I became interested in motion capture as a means to easily get
basic animations into the game I am working on. Using reasonably priced software
from &lt;atitle="Brekel Software" href="http://www.brekel.com/" rel="external"&gt;Brekel&lt;/a
&gt; and a cheap Microsoft
&lt;atitle="XBox Kinect" href="http://en.wikipedia.org/wiki/Kinect" rel="external"&gt;Xbox Kinect&lt;/a
&gt; camera you have
the beginnings of a motion capture setup.&lt;/p&gt;</description></item><item><title>Overcoming Inertia</title><link>http://blog.ivanhawkes.dev/posts/overcoming-inertia/</link><pubDate>Fri, 18 Jan 2013 00:00:00 +0000</pubDate><guid>http://blog.ivanhawkes.dev/posts/overcoming-inertia/</guid><description>&lt;p&gt;A few weeks have passed with very little development occurring. I have hit that
most dangerous of problems, the lack of inertia.&lt;/p&gt;</description></item></channel></rss>