<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>General posts on Ivan Hawkes</title><link>http://blog.ivanhawkes.dev/post/general/</link><description>Recent content in General posts on Ivan Hawkes</description><generator>Hugo</generator><language>en-us</language><managingEditor>ivan.hawkes@gmail.com (Ivan Hawkes)</managingEditor><webMaster>ivan.hawkes@gmail.com (Ivan Hawkes)</webMaster><copyright>© 2026 Ivan Hawkes</copyright><lastBuildDate>Thu, 30 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="http://blog.ivanhawkes.dev/post/general/index.xml" rel="self" type="application/rss+xml"/><item><title>Test Page</title><link>http://blog.ivanhawkes.dev/post/general/test-page/</link><pubDate>Thu, 30 Apr 2026 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/test-page/</guid><description>&lt;p&gt;Use this page for testing features.&lt;/p&gt;</description></item><item><title>Project Development Quick Guide</title><link>http://blog.ivanhawkes.dev/post/general/project-development-quick-guide/</link><pubDate>Sat, 25 Apr 2026 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/project-development-quick-guide/</guid><description>&lt;h1 id="project-development-quick-guide"&gt;Project Development Quick Guide&lt;/h1&gt;
&lt;p&gt;A quick start guide designed to remind you of the steps needed to
bring a project to completion. Some are optional, depending on
the scope of the project.&lt;/p&gt;
&lt;h2 id="ideation"&gt;Ideation&lt;/h2&gt;
&lt;p&gt;Come up with an idea. Write it down.&lt;/p&gt;
&lt;h2 id="conception"&gt;Conception&lt;/h2&gt;
&lt;p&gt;Work the idea over in your head. Think about what problem it solves and
if it&amp;rsquo;s worth the time and cost to produce.&lt;/p&gt;
&lt;h2 id="design"&gt;Design&lt;/h2&gt;
&lt;p&gt;Methodically write down all of the things you wish the project could do.
You can ruthlessly cut this list down as the project progresses.&lt;/p&gt;</description></item><item><title>Windows 10 - Moving In</title><link>http://blog.ivanhawkes.dev/post/general/windows-10-moving-in/</link><pubDate>Mon, 09 Oct 2023 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/windows-10-moving-in/</guid><description>&lt;p&gt;Moving into a fresh Windows 10 installation. A short list of useful software I
usually install.&lt;/p&gt;</description></item><item><title>First Steps with FPGA</title><link>http://blog.ivanhawkes.dev/post/general/first-steps-with-fpga/</link><pubDate>Mon, 17 Jan 2022 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/first-steps-with-fpga/</guid><description>&lt;p&gt;The title of this post suggests that this is the first step into programming an
FPGA, but that&amp;rsquo;s not quite true. We need to take a few steps back into the past
to see the real truth.&lt;/p&gt;
&lt;p&gt;Jump back 31 years and you will find a very young version of me taking his first
steps into the world of computing. My options at this point are limited in ways
I wouldn&amp;rsquo;t be able to see for decades.&lt;/p&gt;</description></item><item><title>Building A Joystick</title><link>http://blog.ivanhawkes.dev/post/general/building-a-joystick/</link><pubDate>Wed, 15 Dec 2021 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/building-a-joystick/</guid><description>&lt;p&gt;The long and boring story of how I went from a 12 year old boy in the 80&amp;rsquo;s to a
50 year old man in the 2020&amp;rsquo;s making a joystick to play retro-arcade games from
the 80&amp;rsquo;s.&lt;/p&gt;</description></item><item><title>Building A Cheap Motion Capture Studio</title><link>http://blog.ivanhawkes.dev/post/general/building-a-cheap-motion-capture-studio/</link><pubDate>Tue, 16 Jul 2013 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/building-a-cheap-motion-capture-studio/</guid><description>&lt;p&gt;A while back I became interested in motion capture as a means to easily get
basic animations into the game I am working on. Using reasonably priced software
from &lt;atitle="Brekel Software" href="http://www.brekel.com/" rel="external"&gt;Brekel&lt;/a
&gt; and a cheap Microsoft
&lt;atitle="XBox Kinect" href="http://en.wikipedia.org/wiki/Kinect" rel="external"&gt;Xbox Kinect&lt;/a
&gt; camera you have
the beginnings of a motion capture setup.&lt;/p&gt;</description></item><item><title>Overcoming Inertia</title><link>http://blog.ivanhawkes.dev/post/general/overcoming-inertia/</link><pubDate>Fri, 18 Jan 2013 00:00:00 +0000</pubDate><author>ivan.hawkes@gmail.com (Ivan Hawkes)</author><guid>http://blog.ivanhawkes.dev/post/general/overcoming-inertia/</guid><description>&lt;p&gt;A few weeks have passed with very little development occurring. I have hit that
most dangerous of problems, the lack of inertia.&lt;/p&gt;</description></item></channel></rss>