Posts about CRYENGINE

In this article I will introduce you to event handling within CryEngine 3 and give a brief overview of the many listeners you can utilise within your project.

A few weeks ago I decided to place my own projects on hold and join a team working on a game - specifically the StoneRage game. The developers seemed organised and were well advanced in terms of graphic and environmental production.

This article will introduce you to matrices, vectors and quaternions and how you can use them for programming games using the CryEngine SDK. You will only need a basic understanding of mathematics, beginner level c++ and a general knowledge of the CryEngine SDK; in particular, the gamesdk.dll code which is written in c++.

To date I’ve been focusing on making my little zone with little regard for the world around it. Till now it’s been acceptable to know just the prime locale of the zone, but it’s been niggling at me that I don’t know it’s location on a world map, it’s climate, or even the location of the sun.

My first effort towards building a CTF style game went a little awry. I tried tinkering with the gameplay parameters and added in extra elements and came up with a hybrid that might be interesting when I get back to it. My big mistake though was to create a landmass about 8 times bigger than was really needed. Even using much of it for ocean, I was still left with these way too large spaces for the tight gameplay I wanted.

In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things.